Images
Dilbert on Gamification
I like this comic. It shows, I think, how gamification is misunderstood. People often criticise gamification for just being about awards and badges. However they fail to understand how a “game layer” can motivate people when implemented well.
Just adding badges and awards is meaningless. They have to be designed to make a participant feel motivated.
Summarising Evgeny Morozov

Seriously, the whole “technology doomsday” angle has been done since the printing press … call me an idealist but from a person as smart as he seems to be, it would be nice to hear something a little less cliched and more constructive than just inciting moral panic.
EDUpunk
Are you edu punk? Edupunk (2008-2011) is an approach to teaching and learning practices that result from a do it yourself (DIY) attitude. The New York Times defines it as “an approach to teaching that avoids mainstream tools like PowerPoint and Blackboard, and instead aims to bring the rebellious attitude and D.I.Y. ethos of ’70s bands like The Clash to the classroom.” Many instructional applications can be described as DIY education or Edupunk.
The term was first used on May 25, 2008 by Jim Groom in his blog, and covered less than a week later in the Chronicle of Higher Education. Stephen Downes, an online education theorist and an editor for the International Journal of Instructional Technology and Distance Learning, noted that “the concept of Edupunk has totally caught wind, spreading through the blogosphere like wildfire”.


