technology
Is Minecraft the Ultimate Educational Tool?
The answer, in short, is yet … but not in the classroom … and don’t say “education”.
Beyond New Literacies – D. Wilber
Beyond New Literacies – D. Wilber
The world, according to Wilber, is constantly changing with the development of new technologies. As well, there’s a rise in new language and literary practices born of technological change. The concern is how to analyse such rapid development of technology within that literacies framework.
The field of new literacies is the focus on how technology and tools shape language and literacies in daily life. The emphasis of such study is on what makes literacies ‘new’ in an environment of constantly changing tech tools. Wilber considers how such tools exploit global networking together with cutting edge software and hardware.
Today, technological change happens so rapidly that the changes to literacy are limited not to technology, but rather by our ability to adapt and acquire the new literacies that emerge.
New literacies must be studied as soon as they emerge, while they’re being adopted and taking shape within people’s lifestyles. New literacies are able to traverse all social spaces from education, family, leisure, work, public and private life.
New literacies can be defined as ‘tech stuff’ and their ‘ethos’ – referring to the spirit or the way in which the technology is used. New technologies lend themselves to an ethos which is participatory , via collaboration and open sharing of information online. Fluidity is also emerging as an ethos of new literacies as texts are remixed, reshaped, mashed up and added to. One good term (not mentioned in Wilber’s paper) is ‘forked’, where a project or text is split into different forks or streams. The result is a shift in power and authorship from academic to social and challenges notions of expertise, legitimising the notion of ‘amateur’ experts.
Participatory culture is the method in which users participate in pop culture and new literacies. This is achieved through avenues such as fan fiction, gaming and online communities. Such literacies result in the creation of original texts, organising, editing and publishing. The result is a challenge to how texts are viewed: what is a text? how is it created, shaped, re-shaped and so forth? New literacies also move into the conventional notion of space – our personal lives, work, popular culture, forums, anime, fan fiction, etc.
There exists much tension between traditional literacies and new literacies. Studies have looked at how chools attempt to use social networks – combining traditional literacies with new literacies. The results show that technologies don’t always foster new literacies (especially in an traditional literacies context). It supports the notion that technology is often shoehorned into the classroom (producing traditional literacies), despite educators’ best interests to create new literacies.
Taking the view that new literacies can be transformative, technology has the ability to reshape education, taking it into new literacy spaces. Education itself can be remixed with new media and emerge as a new digital space. Vasudevan’s study on “digital geographies” observers the effect of new literacies on participants – who are shaping and shaped by the space around them and tech tools that they use.
Conducting further research into digital culture, society and technology affords a chance to look at how new literacies are transformative – how media, technology and information shape our lives and are, in turn, shaped by us.
To Save Everything, Click Here
To Save Everything, Click Here
Morozov’s new book warns of how too much reliance on the internet as a ‘solution’ is counter productive to what the internet was designed to achieve.
In this interview with The Guardian, Morozov talks about the perils of technology and how it limits democracy, promotes authoritarianism and removes choice and innovation.
What is the role of technology in our lives? Do we want it to do the thinking for us by obviating problem solving? Or are technologies there to enhance our problem solving? Morozov’s view is that there’s a very real danger that over-reliance on technology to automate thinking makes us dumb. Moreover, he questions the roles of Facebook and Google as controllers of thinking and innovation, by not scrutinising such companies closely enough.
If Twitter, he argues, promotes people and sites which support twitter, then they’re following a business model rather than a model of net-neutrality. This is where users should be more critical of what they consume and what they believe, Morozov asserts.
Overall, Morozov pushes for more independent thought and less reliance on internet sound bites and click throughs. The internet is more about marketing, advertising and dominance.
While his concerns are valid, I disagree with his assertion that groups like TED are a failure because it’s not “deep”. While depth is (obviously) desired, there’s also a need to appeal to viewers in a consumable way. If TED talks were nuclear physics, then the audience would be limited and TED would be less successful. Instead, TED seems to me to be striving towards getting ideas out there and gaining interest. It’s a starting point for many people to begin digging further and finding the ‘depth’ that Morozov desires.
Like TOR networks, perhaps learning can be thought of in stages: entry node, middle node, exit node. TED is an entry node and, thus, it’s interesting and consumable without being too deep. Middle node learning would take place via scientific forums, wikis and academic readings (via Google Scholar).
None the less, I’ll try and acquire a copy of Morozov’s book. It looks like a good read.
Education as a dying and outdated system – M. Pireddu
Education as a dying and outdated system – M. Pireddu Pireddu’s discussion about education is a timely and relevant critique. Computers have chanced the social landscape and the world in which students are immersed.
Pireddu talks about the death of education in terms of the rise of technology. From the perspective of constantly evolving technology, Pireddu discusses areas such as social learning and participatory learning. The paper also talks about the battle between technology as a tool and technology as an environment. Finally Pireddu gives a definition and overview of what he calls ‘convergence culture’ and how youth culture has positioned itself as an early adopter of technology.
Education and new media – New technologies have always been used to enrich education. Starting with the literacy, the printing press, television and now computers, technology has had a central position in education. However with the emergence of the internet, technology is able to transform education by no longer being a part of the educational environment. Traditionally technology has always been the tool of education and now it has the ability to become the environment of learning – particularly online learning and virtual learning. These kinds of areas have validity when considering the potential for experiential learning. This change echoes the shift in technology’s position in people’s personal lives. There’s now a dichotomy between the technology in the classroom and personal technology. Technology at school is still entrenched within centuries old Taylorism models of “one size fits all” learning. While at home, people interact with technology in a way which is less structured and more fluid.
Such a move towards a more technology and communication driven environment changes the way in which we acquire knowledge. Instead of needing to memorise, learners can focus on researching and skills such as analysis, critical thinking and creation of original content. A shift in paradigm from knowledgable to knowledge-abled.
Media literacies – Pireddu introduces the idea of convergence culture – how the internet has converged all forms of media and a flow of media across different platforms. Society, culture and technology are all connected by convergence, greatly reducing the cost of creating and sharing digital content. Evidence cited by Pireddu suggests strongly that younger generations are enormously engrossed in convergence culture, producing vast amounts of original content, as well as participating, sharing and discussing content online. Through social networks, information is now consumed and shared, mashed-up and remixed. Websites, social networks, gaming and mobile media technologies have become fixtures of youth culture. Young people are embracing the internet and making it their own.
This has lead to the development of a more participatory culture. Through creation and expression, people feel important and connect to others through common interests. The focus has shifted from knowledge acquisition to participation in collaborative problem solving, distributing knowledge, sharing and discussing. The knowledge itself is no longer the focus, but how that knowledge is used, shared, mixed and mashed and then redistributed.
Teachers might argue that such technologies are disruptive, when students are tweeting or updating their status on Facebook. Yet, students are more likely to be interacting with knowledge in new and innovative ways. If the education system cannot adapt to students’ needs, in terms of their preferred methods of using technology and consuming information, then education will continue to be chaotic and antiquated.
Toward a new learning potential – The role of education is to prepare students for society. Yet how can education be successful when the system itself is not up-to-date with the changing world. This begs to ask whether schools are still relevant . Technology has reached a stage where it can increase and evolve at an exponential rate. Yet education systems, bogged down by bureaucracy, languish and are reactionary in terms of technology. Students are already redefining their own learning and new learning methods are emerging daily. Learners are moving toward less rigid and organic learning styles that are at odds with the Taylorism model. Through social networking, students prefer to cooperate and participate in information sharing. As technology obstacles are removed, it becomes easier and easier for students to network on a global scale, working as a collective to build knowledge. The shift is away from formal learning and towards a amateursed process of collaboration.
Learning is no longer about teachers disseminating information to students. Learning is about communities. New medias and technology will create even more learning communities in what has been described as anti-teaching – creating of learning environments where students are empowered to ask the questions and find the answers themselves.
Findings from the Teaching, Learning, and Computing Survey: Is Larry Cuban Right?
Findings from the Teaching, Learning, and Computing Survey: Is Larry Cuban Right?
Note: This article links directly to a PDF file.
Becker attempts to review Cuban’s initial findings that computers are largely incompatible with classroom teaching. His data, 16 years after Cuban’s initial study, asserts that there are conditions under which the likelihood of computer usage can dramatically increase.
However, I was unable to agree with Becker’s views. He did find Cuban’s assertions to still be correct. Becker claimed, though, that computer usage could improve. My issue with this finding that there were too many caveats required to satisfy Becker’s claims. He stated that a classroom needed at least 5 computers and all students needed an average amount of technical skill. As well, the teacher needs to be highly proficient in using constructionist teaching pedagogy.
While this may not be too difficult to accomplish, there are too many “ifs” to be satisfied. If the computers are fully functional and all software is up-to-date. If teachers have time to write a computer based curriculum. If time within the curriculum permits computer usage (as all teachers know, computer-based tasks take longer). If the teacher is skilled in developing curriculum that can maximise learning using computers.
Once all those “ifs” can be satisfied, then perhaps computers can make a dramatic difference in classroom education. However it’s still a case of shoehorning computers into classrooms.
We live in a world …
- a world where volunteers openly write, edit, and rewrite the largest collection of knowledge artefacts that humankind has ever seen.
- a world where powerful tools exist that redefine our ability to solve problems and help us to visualize what we know in ways that were once not easily possible.
- a world where 72 hours of video is uploaded every minute (and that’s just toYoutube).
- a world where anyone with an Internet connection can learn along with millions of others through connected learning opportunities.
- a world where a 9-year-old blogger can have a greater voice and more external impact than her entire school district.
- a world where institutional & personal reputation is becoming increasingly important, but more so, where qualifiers of reputation are tracked and recorded through your interactions with others.
- a world where views on privacy have changed and where teens are struggling to redefine their social spaces while corporate giants are building their business models on a less private future.
- a world where racist message meant for a few can quickly end up being seen, remixed, and repurposed and viewed by millions, but where those same communication dynamics can allow a young scientist to creatively share her passions.
- a world where bullying incidents can quickly go viral, but where forces of human kindness can help the victims, raise awareness, and foster networks of support.
- a world where the world’s most popular song (the one your kids are singing, dancing to, and remixing) is written entirely in Korean.
- a world where video screencasts from an untrained educator are viewed by millions of learners, attract millions of dollars in funding, provoke thousands of educators to ‘flip their classrooms‘, and cause educators to critique and discuss the importance of pedagogy. And,
- a world where governments, corporations and educational institutions try to control all of these forces but most often, realize that their attempts are futile.
A wonderful blog post over at Open Thinking looking at the changes in the way education happens and the emergence of new educational spaces around the world. Change is happening so fast that we can barely keep up … documenting it (let alone studying it or using it) is a race against whatever unseen changes come next.
Things will move ahead. New tools will be created and new technologies will be used in ways that were never envisioned. Kids in impoverished Indian villages will have an online presence as powerful as MIT or the White House. The open exchange of ideas is no longer able to be controlled … how do teachers survive and adapt in this environment?
Change. It’s not going away …
Singularity University
What we know about computing and technology is doubling at an exponential rate. The computer that required a warehouse now fits in our pocket. In 25 years that computer will fit into a single blood cell. In 7-8 doublings, solar power efficiency can go from a few percent to 100%. It’s incredible to know that in 20 years from how the technological advance will be beyond our current comprehension. Computers will be molecular and organic.
The singularity university, backed by nasa and google, is an exciting project that looks at technologies and helps drive the exponential changes in our ever increasing computerised society.
More on the Singularity University:
http://singularityu.org/
http://www.singularityweblog.com/ray-kurzweil-pbs-immortality/ – Ray Kurzweil talks in detail about SU and technology