doctorate
No End to Magical Thinking When It Comes to High-Tech Schooling – Larry Cuban
No End to Magical Thinking When It Comes to High-Tech Schooling – Larry Cuban
It irks me that so many people are positioning themselves as tech-pocolyptics … bemoaning the view that technology is the cause of our problems and that money is being wasted trying to make schools technology hubs.
Cuban’s blog, while usually interesting, takes a view that technology is being wrongly viewed as a ‘magic bullet’ to solve all of educations problems. Cuban has asserted, mistakenly, that “many fantasize” about the notion of technology replacing teachers.
Humans are, by our very nature, social creatures. The internet is redefining the way people interact, no doubt, but not isolating people like some would suggest. The internet is creating a space, a new literacy, where people can interact in larger, less structured groups.
Teachers will be replaced by devices and robots? The idea is ludicrous. It’s even more ludicrous to suggest that many fantasize about it. There will always be teachers. Perhaps we will call them mentors or guides. But they will be educators and their space will change as new technologies emerge (which is a good thing, since education has been static for over a century). So on one hand Cuban can generalise that there’s a desire for teachers to become redundant, but educators will always have a place in society – it’s just that their role might be redefined – which is long overdue.
Cuban’s critique on Mitra’s TED talk and his ambitions for cloud learning is also unwarranted. Cuban is also quick to point out the perceived failure of the OLPC (one laptop per child) program. He alludes to Mitra’s inevitable failure as well.
Failure is not a bad thing. As an eminent academic once said to me “fail early, fail often”. This is a way of learning through experimentation. OLPC was doomed to failure but that’s not the point. Mitra’s cloud schooling in India will never be a success, but that’s not important either. What’s important is that these people are pushing at the edges of learning and technology and finding ways of making it work.
Ask any scientist how often they fail compared to how often they succeed. Why are we so afraid of failure?
While I agree that education has a tendency to shoehorn technology in the classroom and hope it’s a success. But there needs to be a differentiation between the politics of “student / computer ratios” and educational innovators who are trying to find solutions in an ever shifting technology landscape. Wasting millions of dollars on interactive whiteboards (which every teacher hates) is completely different to funding experimental programs to test ideas involving new technologies.
The OLPC concept started before smart phones, before raspberri pi, before a laptop was an accessible technology. Right now it looks antiquated but the idea was revolutionary.
Cuban would prefer that taxpayers, parents and politicians be assuaged.
I’d like to finish with a quote by Mitra himself, since he was the target of Cuban’s rant.
I said schools as we know them now, they’re obsolete. I’m not saying they’re broken. It’s quite fashionable to say that the education system’s broken. It’s not broken. It’s wonderfully constructed. It’s just that we don’t need it anymore. It’s outdated.
I think this is the most important rebuttal to Cuban’s thinking. Education and politics continues to drag its heels looking for “magic bullets” perhaps, but instituting no real change. While we defer to parents and politicians for fiscal accountability, kids sit in classrooms that they hate while being bombarded with an education they loathe.
I may not be as eloquent as Mr Cuban. However it’s easy to criticise without actually offering a productive way forward. I’m tired of deferring decision making to parents and politicians who have no clue about technology and no actual interest (beyond re-election promises) in fixing problems.
The longer we allow people to hold technology back, the worse the problem gets.
‘Bottom dollar’ thinking is stifling creativity and innovation. Politics and political point scoring are wasting money. Teaching mindsets are 19th century … and children are the ones suffering.
Open Badges
If you want to ride the wave of what’s new and hip, then an emerging concept called open badges is worth checking out. Open badges have actually been around for a while but have recently garnered much attention – especially with Mozilla’s recent release of their open badges site for coding and web development.
The concept is simple, just like boy scouts receive a badge for proficiency of a skill, open badges are proficiency badges that are given by an organisation (such as Mozilla) or by peers. It’s a system where proficiency in skills can be legitimised by receiving peer recognition.
The idea is novel and has enormous potential to disrupt traditional educational institutes. Currently, the only legitimate education is through universities. However what would happen if open badges were legitimsed? What if companies started recognising open badges as ways of evaluating potential employees?
The impact of open badges is yet to be determined. However there’s a clear trend online (in social communities) where certain members are recognised as having skills. In online groups, some participants rise to the top and are acknowledged for their abilities – whether that’s organising the group, contributing, teaching others or whatever.
If we build skills by participating in social online communities, do they translate into workplace skills? Will future resumes be filled with badges instead of academic degrees?
The 10,000 hour to success – myth busted!
The 10,000 hour to success – myth busted!
Malcolm Gladwell’s “Outliers” certainly hit a chord with educators and academics with his claim, based on empirical research, that 10 000 hours of study would elevate a person to virtuoso levels of skill.
Interestingly, the study upon which his claim is based makes no such claim.
Gladwell’s theory is too generalised to be applied to the real world and a number of good arguments have been made to refute his claims. Firstly, virtuoso level skills are dependent on the area being studied. Memorization tasks only take a few hundred hours to achieve mastery levels. And sport, which puts physical strain on the body, doesn’t allow for the level of practice that are possible in other areas (such as music).
If a person practices for 90 minutes a day, they reach the golden number of 10 000 within 20 years. However that level of practice may not be intense enough to increase skills significantly enough to be considered virtuoso. 3 hours of practice a day, attaining 10 000 hours in 10 years, is more likely to result in mastery.
Numerous other factors, such as motivation, also contribute to one’s ability to become a master of their art. Also, not everyone is suitable (physically or intellectually) for any task. My short self would never be able to become a basketball virtuoso in 10 000 hours!
However, there’s no need to throw out the baby with the bathwater. Gladwell’s 10 000 hours theory is really just a way to grab people’s attention. 10 000 hours sounds more precise than ‘lots and lots of practice’ … which is what Gladwell is actually saying!
Is Minecraft the Ultimate Educational Tool?
The answer, in short, is yet … but not in the classroom … and don’t say “education”.
Beyond New Literacies – D. Wilber
Beyond New Literacies – D. Wilber
The world, according to Wilber, is constantly changing with the development of new technologies. As well, there’s a rise in new language and literary practices born of technological change. The concern is how to analyse such rapid development of technology within that literacies framework.
The field of new literacies is the focus on how technology and tools shape language and literacies in daily life. The emphasis of such study is on what makes literacies ‘new’ in an environment of constantly changing tech tools. Wilber considers how such tools exploit global networking together with cutting edge software and hardware.
Today, technological change happens so rapidly that the changes to literacy are limited not to technology, but rather by our ability to adapt and acquire the new literacies that emerge.
New literacies must be studied as soon as they emerge, while they’re being adopted and taking shape within people’s lifestyles. New literacies are able to traverse all social spaces from education, family, leisure, work, public and private life.
New literacies can be defined as ‘tech stuff’ and their ‘ethos’ – referring to the spirit or the way in which the technology is used. New technologies lend themselves to an ethos which is participatory , via collaboration and open sharing of information online. Fluidity is also emerging as an ethos of new literacies as texts are remixed, reshaped, mashed up and added to. One good term (not mentioned in Wilber’s paper) is ‘forked’, where a project or text is split into different forks or streams. The result is a shift in power and authorship from academic to social and challenges notions of expertise, legitimising the notion of ‘amateur’ experts.
Participatory culture is the method in which users participate in pop culture and new literacies. This is achieved through avenues such as fan fiction, gaming and online communities. Such literacies result in the creation of original texts, organising, editing and publishing. The result is a challenge to how texts are viewed: what is a text? how is it created, shaped, re-shaped and so forth? New literacies also move into the conventional notion of space – our personal lives, work, popular culture, forums, anime, fan fiction, etc.
There exists much tension between traditional literacies and new literacies. Studies have looked at how chools attempt to use social networks – combining traditional literacies with new literacies. The results show that technologies don’t always foster new literacies (especially in an traditional literacies context). It supports the notion that technology is often shoehorned into the classroom (producing traditional literacies), despite educators’ best interests to create new literacies.
Taking the view that new literacies can be transformative, technology has the ability to reshape education, taking it into new literacy spaces. Education itself can be remixed with new media and emerge as a new digital space. Vasudevan’s study on “digital geographies” observers the effect of new literacies on participants – who are shaping and shaped by the space around them and tech tools that they use.
Conducting further research into digital culture, society and technology affords a chance to look at how new literacies are transformative – how media, technology and information shape our lives and are, in turn, shaped by us.
Teach Creativity, Not Memorization
Teach Creativity, Not Memorization
Sternberg’s analysis of the importance of creativity has become seminal reading for those interested in the implications of creativity and learning. Creativity, according to Sternberg, is under utilised and students need to ‘mobilize’ their creativity.
The main area of consideration, he states, is how university and the corporate world values creativity. The qualities of creativity which are so coveted are not taught in schools. The education system focuses on memorisation which is setting students up for failure.
To promote creativity in the classroom, students need to be encouraged to define and redefine problems that they encounter. This includes things like projects, assignments and presentations. If students make a mistake, they can solve the problem to fix the error or start again if their approach was a mistake. This is all valuable learning for students as they strive to develop judgement. As such, it’s more important for students to learn what questions to ask, and how to ask them, rather than just learning the answers.
Additionally, another crucial element of creativity is selling one’s creative ideas. Ideas have value and students need to learn how to sell those ideas to others.
Having too much knowledge can also be a hindrance to creativity. Knowledge is beneficial but can also entrench thinking and attitudes. Considering this, the learning process can be a two way sharing opportunity. Teachers can share knowledge that students don’t have. Conversely, students have flexibility, precisely because they have less knowledge, and can use that flexibility to open avenues of creative process.
Creativity requires perseverance. Traditionally, creative thinking has encountered obstacles caused by resistance from others. Creative thinking, which lacks structure and discipline, often brings disappointment and disillusionment. There are a lot of grey areas and ambiguity. Creative though can be sporadic, non-linear and takes time to develop. Promoting creative though also means fostering self-efficacy. Steinberg suggests that creative thinking requires measured risk-taking, along with perseverance. By defying norms and producing ideas, creative thinking can result in innovation which is trend setting and respected by others.
By helping students find something they love, or having them demonstrate their talents or ability, they’re more likely to act creatively. It doesn’t matter what their focus area is, just that they love the activity and feel a sense of importance but without a need for immediate rewards.
“Students develop creativity not when they are told to but when they are shown how.”
Investing in Creativity – R. Sternberg and T. Lubart
The paper on teaching creativity stems from earlier works by Sternberg in which he takes a more analytical and psychological approach to looking at creativity. Sternberg surmised in 1996 when he wrote the paper “Investing in Creativity” that not research had been conducted regarding creativity. It had been neglected as a research topic. Numerous contributors are cited as to why creativity was ignored; partly because of the ambiguity of what creativity actually meant and mostly because there were no rigid methods to study or measure creativity.
Creativity is the ability to produce work that is both novel and appropriate. It’s a broad topic that has implications on both an individual and societal level. Individually, creativity is useful for problem solving. Societally, creativity can lead to new scientific findings, art movements, innovations and social programs.
In the 1950s creativity research increased and a few learning institutes were founded to look specifically at creativity from a psychological perspective. Intelligence, naturally, attracts more interest and research than intelligence. However, Sternberg argues that creativity is just as important as intelligence.
It is through creativity that we can cope with significant challenges in our environments in novel and appropriate ways. Indeed, given the rate at which the world is changing, the importance of creativity to our lives is likely to increase.
Even now there are few organisations specifically focusing on creativity. Two such journals exist: The Journal of Creative Behavior and the Creative Research Journal. The former is mostly non-empirical, with a focus on how to improve creativity rather than the study of it. The latter, which has a research focus, has been published since 1988. The conclusion here, made by Sternberg, is that creativity is not an area that readily lends itself to scientific study.
An early approach called the psychodynamic approach took the view that creativity arises from tension between conscious reality and unconscious drives. The Freudian theory was that artists used creativity as a way to express their unconscious desires.
The problem is, as noted earlier, that creativity is hard to define and observe. Methods have been tried to scale creativity and measure it in a scientific way. One such method is Guilford’s “divergent thinking” tasks called the Unusual Uses test. The test required asking participants to think of as many uses as they could for a common object. They were tested on a creative scale.
Where tests and definitions fell short were in the disparity between “Creativity” (big c) by famous artists or eminent thinkers, compared to “creativity” (little c) on an every day level. One related research paper proposed that creativity is, essentially, ordinary cognitive processes hielding extraordinary results – – referring to studies of eminent creators and lab research.
A more social-personality approach focuses on variables such as personality, motivation and sociocultural environments as creative sources. Studies comparing creative samples in eminent “Creativity” and everyday “creativity” have yielded identification of common, relevant traits: independent judgement, self-confidence, attraction to complexity,, aesthetic orientation and risk taking. Along with Maslow’s observations about creativity, there’s definitely a link between creativity and motivation. Specifically, intrinsic motivation affects creative output. This has relevance to confluence theory – that creativity is a confluence of task motivation, domain relevant knowledge and abilities, as well as creativity-relevant skills. This forms the basis of a model for creative problem solving.
Sternberg’s own research identifies the importance of personality for creative functioning. Creativity requires a willingness to overcome obstacles, take risks, tolerate ambiguity and self-efficacy. All of which are traits mentioned earlier in the paper with relation to creative obstacles. Sternberg, too, asserts the importance of intrinsic motivation for creative work – that creative people love what they do and are less focused on rewards. Finally, he recognises the need for an environment which is supportive of creative ideas.
In this paper Sternberg has established the importance of creativity, despite the lack of research on the topic, as well as obstacles to creative output. He considers a variety of definitions and concludes that creativity is a vaild field of study. Using confluence theories offer a methodology to study creativity which allows for experimental testing.
Sternberg is an advocate of creativity as a method of promoting learning and critical thinking. While it’s an under-developed field of research, creativity (and particularly motivation) is a desired skill in the buisness world and plays an important role in learning.
Gaming Can Make a Better World – Jane McGonigal
While Gladwell’s notion that ‘10,000 hours makes a virtuoso’ has been debunked, there’s definitely potential behind the idea that gamers can become virtuosos. Gaming needs to be recognised as a valid intellectual output and can make a genuine contribution to making a better world.
Do you want Google to be your cybernetic friend?
Do you want Google to be your cybernetic friend?
Google’s vision of the future is a search engine that is your cybernetic friend. World renowned AI guru Ray Kurzweil is in charge of a project that, if it comes to fruition, will answer your questions without you even needing to ask. The idea is that combining keywords from your emails, search habits, surfing habits, and the kinds of things you have in common with friends on social networks, Google can predict what you want to know about and deliver it for you before you’ve asked. Ostensibly, this has the ability to save a lot of time and energy, however it could also be a way to drive targeted manipulation of your shopping habits.
There’s also the concern that Google is making us stupid by doing so much of the hard work for us and reducing people to passive knowledge consumers.
Morozov (been reading a bit by him lately) warns of the impending consumerism that will be the main focus of the internet in the future. He believes that Google’s ultimate goal is to provide opportunities to sell you junk through targeted shopping.
Find out more about Morozov on twitter.
Link thread – Stuff Worth Reading
Some interesting links I want to keep track of, but don’t have time to write about:
- Gamification in the classroom
- Edge.org
- Uncreative Writing: Redefining Language and Authorship in the Digital Age
- From Fear to Facebook
- Minecraft in Education – From Minecon 2012
And some stats for my own studies:
- YouTube Stats Page – some very cool stats here!
- /r/minecraft Stats