Author name: davidtheaussie

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We live in a world …

We live in a world …

A wonderful blog post over at Open Thinking looking at the changes in the way education happens and the emergence of new educational spaces around the world. Change is happening so fast that we can barely keep up … documenting it (let alone studying it or using it) is a race against whatever unseen changes come next.

Things will move ahead. New tools will be created and new technologies will be used in ways that were never envisioned. Kids in impoverished Indian villages will have an online presence as powerful as MIT or the White House. The open exchange of ideas is no longer able to be controlled … how do teachers survive and adapt in this environment?

Change. It’s not going away …

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EDUpunk

EDUpunk

Are you edu punk? Edupunk (2008-2011) is an approach to teaching and learning practices that result from a do it yourself (DIY) attitude. The New York Times defines it as “an approach to teaching that avoids mainstream tools like PowerPoint and Blackboard, and instead aims to bring the rebellious attitude and D.I.Y. ethos of ’70s bands like The Clash to the classroom.” Many instructional applications can be described as DIY education or Edupunk.

The term was first used on May 25, 2008 by Jim Groom in his blog, and covered less than a week later in the Chronicle of Higher Education. Stephen Downes, an online education theorist and an editor for the International Journal of Instructional Technology and Distance Learning, noted that “the concept of Edupunk has totally caught wind, spreading through the blogosphere like wildfire”.

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Singularity University

Singularity University

What we know about computing and technology is doubling at an exponential rate. The computer that required a warehouse now fits in our pocket. In 25 years that computer will fit into a single blood cell. In 7-8 doublings, solar power efficiency can go from a few percent to 100%. It’s incredible to know that in 20 years from how the technological advance will be beyond our current comprehension. Computers will be molecular and organic.

The singularity university, backed by nasa and google, is an exciting project that looks at technologies and helps drive the exponential changes in our ever increasing computerised society.

More on the Singularity University:

http://singularityu.org/

http://www.singularityweblog.com/ray-kurzweil-pbs-immortality/ – Ray Kurzweil talks in detail about SU and technology

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Academic Assholes

Academic Assholes

A bit of fun to point a finger at academia itself. the growing fame of the blog thesiswhisperer.com is making itself heard via the unorthodox ramblings of an academic on the edge of the system. a worthwhile read considering the entrenched attitudes undermining academic thought.

http://www.chrisbigum.com/wp/2013/03/04/of-whisperers-skunks-and-lemmings

In a follow-up to that is a blog post from one of my lecturers, Chris talks about the thesiswhisperer.com blogger (whom he met at a speech), skunks and lemmings. Skunks are projects that are undertaken by universities as an experiment and are often doomed to fail. These ‘fail early, fail often’ projects are doomed to extinction as universities take a lemmings approach to adopting new ideas.

The thesiswhisperer.com and Chris’ blog are radical and refreshing.

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Computers in Education: A Brief History By Andrew Molnar

Computers in Education: A Brief History By Andrew Molnar

Who needs to remember anything when you can just google it? A paradigm shift has occurred which is moving learners from memorising facts to developing higher order thinking and problem solving skills. This is the cognitive approach and is useful considering our strengths and weaknesses in relation to processing information.

Learning has also, historically, changed from learning for many to learning for all; from learning controlled by schools to learning through media such as TV, radio and internet. With the invention of computers, learners were able to (for the first time) take control of their own education through self-paced learning and immediate feedback.

The most interesting part of this paper was the discussion of the constructivist approach.

The Constructivist approach viewed learning as a reconstruction of knowledge. Papert asserted that learning is more effective when the learner actually constructs a meaningful product. In building computer-driven LEGO constructions, the student learns to define a problem and the tacit practical problem-solving skills needed to solve it. Papert has tried to move education from “computer literacy,” an appreciation of computing, to “computer fluency,” the application of computers to solve real problems.

This approach is worth researching further. Minecraft definitely has a connection to LEGO and construction. Read more about the constructivist approach and see whether it has practical connections to gaming and Minecraft.

Computers have been able to create visual metaphors for abstract concepts (turbulence) or complex ideas (fractals). Increasingly, computers are required to teach concepts that are beyond human capability. Computer visualisation also restructures our way of thinking about a problem, allowing focus on higher level thinking skills because the idea (as represented by the computer’s GUI) is easier to understand and process.

Added to this is the invent of virtual reality, which allows users to develop experiential knowledge in an artificial environments. With the popularisation of distance education, people can obtain post graduate degrees in flexible formats.

While quite dated, Molnar’s history of computers is interesting. He raises a few good points about the exponential learning which is created with each new step in technology.

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Open Learning And Rethinking Academia

Open Learning And Rethinking Academia

In the old days, being relevant was writing academic papers. Today, if people can’t find you on the internet, if they’re not talking about you in Rwanda, you’re irrelevant.

Discussion about reinventing education and academia. Instead of just writing papers, people need to use social media, networks and tap into the knowledge out there in the street. The internet is a resource for connecting, funding and finding others with common interest and similar fields. Using communities, movements can be created that aim to resolve problems or find innovative ways to look at old issues. The focus is on learning … not education. 

An interesting idea is that of practice over theory – playing with ideas and exploring, rather than theorising. Innovation is no longer expensive and limited to elite, wealthy organisations. Anyone can be innovative. 

How can I take the ideas of Minecraft and education, find some ideas I can play with and practice and see what kind of outcomes I can achieve? How can I use Minecraft to be innovative?

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